I won't spoil it, but it makes fun of a lot of things like corporate sponsorship and branding, PC gamer culture and streamers. It's also important to sell your room with a unique and instantly recognizable hook.Ĭan you share any memorable experiences or funny stories that have happened while you were designing or playing your escape rooms? I had a lot of fun designing the final boss room in The Ominous Obelisk. ![]() To make yourself stand out on steam workshop, use a distinctive preview image with high contrast and a large, legible font. I test my rooms with 1) an underpowered PC, 2) multiplayer (with a second copy of the game I bought myself), and 3) with a gamepad. It is super important to test your room in different configurations since everyone will play it differently. I usually delete the standard walls/ceilings/floors the room editor provides you at the start and make my own with the given props, this gives a lot more freedom on laying out the room. The visibility activator will let you load/unload chunks of your room to save on performance which is crucial for larger maps. Using the empty logic object and parenting objects together is very useful and can help you build very complex, multi-faceted compound objects. Knowing how to chain locks together and send values between them allows for some pretty nuanced logic even without Lua. We are truly glad to have such a great community and we hope you’ll continue to enjoy all of the upcoming updates.What are some tips and tricks you can share with players who want to try their hand at designing rooms in Escape Simulator? It helps a lot to understand how the lock logic object and its different types work (i.e. We’ve been working hard to continue improving the Escape Simulator experience and there’s still a lot more awesome stuff coming up! That said, we are well aware that we couldn’t have done any of this without all of your support. Like with the other added functions, we believe this will allow builders to further create rooms that are beyond our imagination! Through scripting, builders will be able to modify the properties of their rooms to their own will. Additionally, we are adding post-processing options and a brand new model importer! With this model importer, builders are now able to add their own assets to their rooms, which will open up a world of opportunities!įinally, the new Room Editor also adds a function which allows builders to make use of LUA scripting. To start things off, the latest version of the Room Editor now allows room builders to add all types of lighting to their rooms! With this feature, you’ll be able to really crank up the atmosphere in your creations. In addition to all of the newly available Steampunk content, we are also releasing the free ‘ Room Editor 2.0’ update today! This update will greatly expand the amount of possibilities for builders to make awesome community rooms! Builders will also get access to all of the Steampunk DLC assets, regardless of whether they bought the DLC or not. To celebrate the arrival of this new content, both Escape Simulator and the Steampunk DLC are currently on sale! If you can't wait to board the Valor, then head on over to Steam to get the DLC right here! ![]() Will you be able to make it to The Helm Room on time and regain control of the airship? ![]() You’ll have to make your way topside by putting out fires in The Engine Room and by taking care of the plants in The Greenhouse. ![]() Your journey through the Valor begins at The Crew Quarters, where you are awoken by a sudden explosion. Get ready to solve a lot more puzzles, because the brand new Steampunk DLC is out now! This DLC features four additional rooms that are filled to the brim with all kinds of curious machinery and puzzles to really get your gears grinding!Įach room in this DLC represents a different area of the steampunk airship ‘Valor’.
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